AI Insights · Timothy · January 2022
Top 5 Slime Games Performance on Android in South America - Q4 2021
Explore the performance trends of the top 5 slime games on Android in South America during Q4 2021, including downloads, revenue, and active users.
In Q4 2021, the top 5 slime games on Android in South America showcased diverse performance trends. Here’s a closer look at their weekly downloads, revenue, and active users.
Super Slime Simulator: DIY Art from Dramaton experienced notable fluctuations in weekly downloads, peaking at approximately 94.5K in late October. Weekly revenue saw a decline, starting at $143 in late September and reaching a low of $39 in December. However, it rebounded slightly to $81 in the final week. Active users decreased from around 418K to 353K over the quarter.
Goo: ASMR Slime Simulator from EXOMIND witnessed a significant drop in weekly downloads, with initial figures at 9.4K in late September and no recorded downloads for the rest of the quarter. Revenue started at $118 and saw a low of $30 in December. Active users decreased steadily from 53.9K to 25.1K.
World of Slime Simulator Games by Tech Consolidated Inc. had a modest performance with weekly downloads peaking at 719 in early October. Revenue remained low, starting at $16 and fluctuating slightly, with a high of $25 in early November. Active users decreased from 4.3K to 2.1K by the end of December.
Slime Games for Teens by Kids Food Games Inc. showed a significant spike in weekly downloads, reaching 5K in late November. Revenue began to pick up from $3 in late October to a consistent $12 in December. Active users saw a rise from 738 in early November to a peak of 6.3K in early December before dropping to 737 by the end of the quarter.
Fluid - Trippy Stress Reliever from DoGreat Technologies had minimal activity with weekly downloads peaking at 18 in mid-October. Revenue remained low, with a peak of $13 in the final week of December.
For more detailed insights and data, visit Sensor Tower.